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1
Standing on the Shoulders of Giants. A Semiotic Analysis of Assassin's Creed 2
In: International Handbook of Semiotics ; https://hal.archives-ouvertes.fr/hal-01838418 ; Peter Pericles Trifonas. International Handbook of Semiotics, Springer, pp 1003-1023, 2015, 978-94-017-9404-6. ⟨10.1007/978-94-017-9404-6_45⟩ ; https://link.springer.com/chapter/10.1007/978-94-017-9404-6_45 (2015)
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2
Designing Tangible Video Games: Lessons Learned from the Sifteo Cubes
In: Proceedings of the 2014 Annual Conference on Human Factors in Computing Systems (CHI 2014) ; https://hal.archives-ouvertes.fr/hal-01111597 ; Proceedings of the 2014 Annual Conference on Human Factors in Computing Systems (CHI 2014), Apr 2014, Toronto, Canada. pp.3163-3166, ⟨10.1145/2556288.2556991⟩ ; http://chi2014.acm.org/ (2014)
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3
Development of an American sign language game for deaf children
In: http://www-static.cc.gatech.edu/~thad/p/030_30_AC/idc05_final.pdf (2005)
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4
Development of an American Sign Language game for deaf children
In: http://www-static.cc.gatech.edu/gvu/ccg/projects/copycat/p/idc05_final.pdf (2005)
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5
Simulations of Egoistic and Altruistic Behaviors Using the Vidya Multiagent System Platform
In: http://www.cs.york.ac.uk/rts/docs/GECCO_2007/docs/p2927.pdf
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